SK8LIB - Commodore 64 VIC, MATH, MEMORY Library
Author:
Real Name: Emir Akaydin
Handle: Skate
Groups: Glance (C=64), Clash (PC)
Sk8lib VIC+Math+Mem Library
-Release 2- Package Includes:
/examples
history.txt
sk8mathlib.a
sk8memlib.a
sk8viclib.a
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Release Date: 09.01.2007
Previous Versions
-Release 1-
31.12.2006
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History
0.5b
* Bugfix: SetSpriteAddress -> Number out of range error for banks 0,1 and
2 is fixed
* Bugfix: SetSpriteColor -> SPR3,SPR4,SPR5,SPR6 and SP7 were pointing to
wrong addresses
0.4b
* First Release
No additional documentation yet. Check the source codes (examples folder).
License:
This library is public domain. You can use it however you want. You are allowed
to change the source codes and even redistribute it under your name. If you
use this library in any of your projects, giving a credit to the author is up
to you.
Library History:
This library project is started as just a VIC library by Skate at the end of
2005 for internal usage. But after using it in various projects, new features
and even new libraries are added. But currenty (r1) math and memory libraries
are very poor. But VIC library seems ok. I don't like to use VIC addresses with
labels. I mean I prefer to write $d012 instead of RASTER_POSITION etc. So, if
you are familiar with VIC, you will be able to use everything as they are but
you'll have some additional macros and sub routines. If you are new with VIC,
read some documentation on VIC, then my library will save you from some bit
calculations which is a big headache for beginners.
What are the advantages and disadvantages of sk8lib?
VIC Library
+ Easy to use constants like "Screen Mode Constants" and "Sprite
Constants"
+ VIC library includes only macros and it doesn't use any zeropage addresses
or any memory address at all
+ "SetScreen" macro is very powerful. Specially PC kids will like
that one :)
+ Optimized for not wasting any cycles. For example if you want to set first
3 sprites y coordinates to 50, you need to write:
+SetSpritePosX SPR0|SPR1|SPR2, 50 |
lda #50 sta $d000 sta $d002 sta $d004 |
lda #50 sta $d000 lda #50 sta $d002 lda #50 sta $d004 |